Publishing

Ubisoft makes more money per Xbox One user than PS4 user

Global sales of the PS4 may well be far ahead of Xbox One, but today’s Ubisoft financial report reveals that Microsoft users are spending more. VentureBeat reports that for every $1 spent by the average PS4 owner on Ubisoft products in Q3, Xbox One owners spent $1.25. This higher average …

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Kojima launches ‘HideoTube’ YouTube channel

Free as a bird and without a care in the world, liberated developer Hideo Kojima has launched his own YouTube channel. It’s called HideoTube. The first episode, perhaps unsurprisingly, looks at the Metal Gear Solid creator’s favourite 10 films of 2015. Also present is Kenji Yano, who has worked with …

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Profit and revenue down at Candy Crush creator King

The record $5.9bnbuy-outby Activision was just about the only positive number for King last year. The Candy Crush studio has revealed its latest financials, which show that annual profit for 2015 dropped by a tenth to land at $517 million. Meanwhile, revenues were down 12 per cent to $2 billion. …

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Xbox boss talks down irate Quantum Break fans

Overall, platform exclusivity is not a good thing for gamers. It can be a good thing for platform holders, of course. In principle, it’s great for games to be as widely available to as many potential players as possible. Releasing across formats helps that. Of course, it comes with other …

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No Assassin’s Creed in 2016, but Watch Dogs 2 confirmed before March 2017

Ubisoft has said that there will be no mainline release in the Assassin’s Creed series this year. This was first rumoured last month, along with claims that the gap in the schedule will be filled by Watch Dogs 2. That has now been confirmed, too, with Ubisoft listing Watch Dogs …

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The Big Game: Far Cry Primal

Far Cry Primal hits shelves at the end of the month and the title faces the difficult task of offering something new, whilst living up to its predecessors’ commercial success. 2014’s Far Cry 4 was a huge success, with retail ordering 7m units during its first six weeks on sale. …

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‘Episodic model widens audience for triple-A games’, Hitman dev says

More triple-A games should consider adopting an episode release model if they wish to capture a wider audience, the chief of IO Interactive has argued. Hans Seifert, studio head atthe Hitmandeveloper, said that breaking up a title into periodic chunks of content in addition to a traditional full release provides …

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