Agreement with Epic extended to include new Unreal features and engine use in new game

Sega renews UE3 licence

Sega has announced it has extended its agreement with Epic Games for use of the firm’s Unreal Engine 3.

The move expands an original agreement between the two in May last year where Sega agreed to use Unreal Engine 3 to develop multiple games.

Renewing the deal means Sega has access to a number of new features in UE3, such as dynamic ambient occlusion, destructible environments, and an advanced crowd system.

"The great capabilities of Unreal Engine 3 make it possible for our developers to deliver incredible gaming experiences," said Dave Cobb, VP of development for Sega of America.

"Unreal Engine 3 provides superior power and flexibility enabling SEGA to bring original and exciting next-generation multi-platform titles."

Epic VP Mark Rein added: "Sega has cultivated some of the world’s most treasured game franchises, and we are thrilled that they have decided to make more games with Unreal Engine 3.

"Epic is committed to supporting SEGA with exceptional tools and technologies so it may continue to build upon its successes.”

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).