GAMEFEST 08: Epic's engine scrutinised by Gearbox, Chair Entertainment and Midway

UE3 developers compare battle scars and medals of honour

We’ve just posted up an extensive summary of an in-depth and illuminating session from this week’s Microsoft Gamefest conference which examines why three very different companies are using Epic’s Unreal Engine – and what changes they have had to make to the middlware to make it right for them.

Gearbox’s Randy Pitchford, Chair’s Geremy Mustard and Midway/Surreal Studio’s Stuart Denman all speak openly about the reasoning for opting to use middleware and the lessons studios must learn when it comes to trusting a tools provider.

Epic Games’ president Michael Capps also offers sage advice on why studios should trust their middleware vendor – pointing to historical precedent in a franchise like Deus Ex as an example of why buying an engine and then trying to rebuild it is a mistake.

To read the full piece, click here.

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470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).