Xbox 360 revenues soar in Q1

The days of Xbox 360 being a red smudge on the otherwise robust financials of Microsoft are nothing but a distant memory now as once again the company’s Xbox 360 operations have reported strong numbers in the quarter ending September 30th 2010.

Revenues at Microsoft’s console business climbed 33 per cent year-on-year to $1.2bn. Of that number Halo Reach alone raked in $350m of revenue.

2.8m Xbox 360 consoles were shipped in the period – that’s a 38 per cent increase on the 2.1m units shipped in the same period in 2009.

Revenues for Microsoft’s Entertainment and Devices Division, which encapsulates Xbox, Zune and Windows Phone 7, hit $1.8bn – a yea-on-year gain of 27 per cent. Profit reached $382m, a 46 per cent increase.

Microsoft expects a 30 per cent improvement in its next Q1 by which time both Kinect and Windows Phone 7 will be fully established on the market.

Overall Microsoft revenues reached $16.2bn – up 25 per cent year-on-year – with its Windows operations seeing a 66 per cent annual improvement. Net income hit $5.4bn, which is up 59 per cent.

This was an exceptional quarter, combining solid enterprise growth and continued strong consumer demand for Office 2010, Windows 7, and Xbox 360 consoles and games,” chief financial officer Peter Klein stated.

Our ability to grow revenue while continuing to control costs allowed us to deliver another quarter of year-over-year margin expansion.”

About MCV Staff

Check Also

ent [Industry news] Entity raises €5 million in seed funding to bring console-quality games to the ‘New Web’

[Industry news] Entity raises €5 million in seed funding to bring console-quality games to the ‘New Web’

Entity, a new Irish gaming distribution startup, today announced it has completed a €5 million seed round for its next-generation gaming platform which is set to launch in early 2027. Entity has embraced the latest breakthrough web technology to create the home of console-quality games for the “new web” era.  Entity is effectively replacing the need for a dedicated gaming device such as the console or PC for most games: Bringing, for the first time, instant and social game play experiences to the largest global game playing audience without the friction of downloads or installs. Entity delivers a true click and play experience for games players, anytime, anywhere and on any modern browser