red dead 2 Red Dead Redemption 2 breaks multiple Sony records and makes $725 million in its opening weekend

Red Dead Redemption 2 breaks multiple Sony records and makes $725 million in its opening weekend

Red Dead Redemption 2 has become the "single-biggest opening weekend in the history of entertainment" releases.

According to Take-Two, Rockstar’s parent company, the open-world western has become Rockstar Games’ second-highest grossing entertainment launch of all time – second only to Grand Theft Auto V – making $725 million in worldwide retail sales in just three days.

If you’re wondering why Take-Two asserts Red Dead Redemption 2 is its "single-biggest opening" when it acknowledges GTA V grossed $1 billion in its opening three days, too, that’s because GTA V was released on a Tuesday, not a Friday. This means, technically, GTA V does not rival Red Dead Redemption 2‘s record "weekend" sales. 

Either way, it’s a huge launch, and one that has genuinely moved the goalposts forward for interactive entertainment as a whole.

Sony Interactive Entertainment also confirmed that the sequel set new records on its PlayStation Network, too, claiming it has the highest ever pre-orders, highest day one sales, and the highest sales for the first three days than any other title on Sony’s PlayStation 4 platform.

Recent UK retail sales figures suggest that while Red Dead Redemption 2 has sold very well indeed, it had not quite toppled FIFA 19 as the biggest week one release of the year. But globally, and factoring in digital sales, it’s clear that the title has ridden its way to the very top of 2018. 

In the run-up to launch, parts of the industry focused on Rockstar co-founder Dan Houser statement that "we were working 100-hour weeks" on the Wild West epic, prompting a wave of criticism at the perceived ‘badge of honour’ attributed to systemic overworking. 

Rockstar employees have since been speaking out about their experiences, challenging claims of a culture of crunch by former employees.

"I do not feel personally that I am overworked or being mistreated," one employee stated. "That said, I do not want this to diminish any others’ stories should they arise, and I don’t wish to imply that this industry is perfect. My goal is only to share my personal experience at R*."

About Vikki Blake

It took 15 years of civil service monotony for Vikki to crack and switch to writing about games. She has since become an experienced reporter and critic working with a number of specialist and mainstream outlets in both the UK and beyond, including Eurogamer, GamesRadar+, IGN, MTV, and Variety.

Check Also

Core Keeper key art 1 [Industry news] Core Keeper’s ancient Core becomes a one of a kind gaming PC, to be won for charity

[Industry news] Core Keeper’s ancient Core becomes a one of a kind gaming PC, to be won for charity

More than 4 million people have played Core Keeper, and every one of them started the same way, waking in a dark cavern beside an ancient Core that has lain dormant for aeons. Pugstorm and Fireshine Games, the game's developer and publisher, have now worked with Scan to build that Core into a real gaming PC. It is one of a kind, and it is the prize in the Global Games Draw, a new prize draw for Into Games, a UK charity that helps young people from working class backgrounds into careers in games. Every entry raises money for that work.