Roblox raises $92m in funding

Successful social game Roblox has concluded a round of funding with investment totalling $92m.

The game currently boasts 48m active monthly players, with some 1.7m creators adding content to its platform. And some of these do pretty well out of it, making as much as $50k a month selling their creations.

The game has since its debut in 2006 enjoyed 330 per cent year-on-year growth. It is currently available on PC, Mac, iOS, Android, Amazon devices and Xbox One. There is also an associated toy line. It often boasts 1m concurrent players.

The new investors include Index Ventures and Meritech Capital Partners. Index co-founder Neil Rimer and Meritech MD Craig Sherman have also taken seats on the Roblox board.

It’s an opportunity for us to push harder on high-quality hiring, product development, strengthening the balance sheet, and bringing in a couple of great partners,” CEO Dave Baszucki told VentureBeat. We are growing at over three times a year, and we are bullish on creating a social platform for play that powers the imagination of kids around the world.”

Rimer added: On YouTube, kids aren’t just propelling the rise of a new wave of influential stars; they’re shooting and producing videos, and running their own channels.

Minecraft fans aren’t just playing a game: they are altering their worlds with mods and in some cases even coding. Children build and customise their own computers with Kano, and take a huge pride in doing so, while Lego Mindstorms and AI-powered toys like Anki’s Cozmo robot offer a fusion of hardware and software to give children full creative control of their play.

That’s one reason why we have co-led a $92m investment in Roblox, the platform where people of all ages are playing together as well as creating and sharing their own games.”

About MCV Staff

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.