Sainsbury’s gets serious about games

Supermarket giant Sainsbury’s has renewed its commitment to gaming, following impressive sales growth in the second quarter.

The national grocer revealed an increase in sales of 8.4 per cent, with the non-food category playing a vital role in the impressive results.

Gurdeep Hunjan, Sainsbury’s DVD and games buyer, told MCV: Games hardware and software is one of the fastest-growing categories in Sainsbury’s and plays a critical role in the continued growth of our non-food lines.”

Despite challenging trading conditions throughout the UK economy, Sainsbury’s second quarter trading statement revealed that total sales for Q2 were up 8.4 per cent (or 5.3 per cent excluding fuel). Q2 like-for-like sales rose by 7.5 per cent (or 4.3 per cent excluding fuel) while like-for-like first half sales jumped 7.4 per cent (3.9 per cent excluding fuel).

Chief executive Justin King said: During the quarter we continued to develop our offer to help customers manage tighter budgets without the need to sacrifice food quality. Customers have responded well and transaction numbers continue to grow.”

The news comes two months after Hunjan told MCV that Sainsbury’s is going after gaming big time” and is doubling its games hardware targets, signalling a positive attitude to gaming across the chain’s stores.

About MCV Staff

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.