Shadowrun studio closed

Develop reports

that the much-rumoured closure of FASA Studio, one of Microsoft’s first-party studios, has been confirmed

Whispers of the studio’s demise had been circulating since shortly before the release of Shadowrun, a game panned by critics for being a full-price game without a singleplayer component. Fans of the Shadowrun property, originally a pen-and-paper RPG, were similarly disgruntled at the decision to use the licence on a first-person shooter.

In the past the studio had been active within the MechWarrior franchise, creating MechWarrior 4: Vengeance and MechAssault, the first title to use Microsoft’s Xbox Live platform back in 2002.

While the rumours have been circulating forever, we chose to wait on an official announcement because we didn’t want people’s attention distracted from our last product, Shadowrun, a game we loved,” explained FASA Studio head Mitch Gitelman in a message on the official Shadowrun forums.

Despite knowing that the studio was to shut down, many staff members stayed with the company to create three Title Updates for the game.

We have kept on our community manager and technical support manager on the job to aid and support you, and will continue to do so while people continue to play our game”, he continued.

On the subject of the team’s re-employment, Gitelman added: I am pleased that about half of us have found great positions elsewhere in Microsoft Game Studios and Microsoft, where they can share their experience and passion with the great people there.”

About MCV Staff

Check Also

gamescom 2026 Partnerlogo GDQ horizontal positiv [Event news] Games Done Quick Brings a Speedrunning Spectacle to gamescom

[Event news] Games Done Quick Brings a Speedrunning Spectacle to gamescom

Games Done Quick (GDQ), the leading organizer of charity speedrunning events, and gamescom, the world’s biggest event for computer and video games, today announced gamescom GDQ, a new live event taking place August 28-30, 2026 at the event. This marks GDQ’s first-ever event hosted in Europe and its first official partnership with gamescom.