Success in Cologne

Strong showings from all those present meant there really was something for everyone on hand, no matter which side of the industry fence you sit on. It was slick, well organised and very professional.

Surprisingly, that’s not to everyone’s liking. I heard a few grumbles that without the intimacy, closed-in and almost claustrophobic ambience of Leipzig it feels like community has been traded for critical mass. Roughly translated, that means: I don’t know where everyone I know goes to drink, and this city is too big.

Fair points, but those gripes will fade in time – the contingent of British industry bods was higher this year, and as long as that continues they’ll decide where the regular haunts for the trade are. E3, after all, has been going for 15 years now.

And anyway: a slightly more anonymous feel is the trade-off for a show so well put together, with such a great international vibe that reflects the global industry’s diversity – and which is, frankly, so good.

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dfgdgdg [Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam