Supercell grossing $500,000 a day on iOS

Social game developer Supercell has revealed its averaging over the startling figure of $500,000 a day between two iOS games.

The studio told The New York Times its raking a cool $350,000 daily from the App Store after Apple takes it 30 per cent.

That means Supercell is bringing in over $10m each month after Apple takes its cut.

The Finland-based dev established a ‘tablet-first’ mobile strategy earlier this year, and has seen unreal sales success from its iOS releases Hay Day and Clash of Clans.

Tallying Rovio’s well-known App Store accomplishmentsalongside Supercell, it seems clear making mobile games in Finland is a pretty lucrative endeavor.

About MCV Staff

Check Also

games [Industry news] Games for Change and Tencent Games expand Raising Good Gamers with new programme to help families navigate positive play in video games

[Industry news] Games for Change and Tencent Games expand Raising Good Gamers with new programme to help families navigate positive play in video games

Games for Change, in partnership with Tencent Games, today announced the launch of a new programme that builds on the Raising Good Gamers initiative, designed to help families engage more confidently with the role video games play in young people’s lives. With 3.3 billion people playing video games worldwide, video gaming is now a central part of everyday life - reinforcing the need for more informed, evidence‑based and balanced dialogue around play.