mcv 980 header The July issue of MCV/DEVELOP is online now! Inside: our chat with DICE’s Rebecka Coutaz, Hilmar Pétursson on the blockchain, the scoop on Team 17’s new “virtual studio” and more!

The July issue of MCV/DEVELOP is online now! Inside: our chat with DICE’s Rebecka Coutaz, Hilmar Pétursson on the blockchain, the scoop on Team 17’s new “virtual studio” and more!

There’s a new issue of MCV/DEVELOP out now – and you can read it here for free!

July’s issue #980 is jam-packed with things to read, as we’ve spoken to plenty of developers and publishers about what they’re up to. It also includes a list of our highlights for the upcoming develop:Brighton conference, which is less than a week away! 

Richie Shoemaker has done several interview features this month, including talking with EPOS’ Maja Sand-Grimnitz about launching headphones during a pandemic, Wired Productions’ Leo Zullo about their past and future, and Team 17’s Michael Pattison to ask him about the new ‘virtual studio’ being created for Hell Let Loose.

He also sat down with Rob Small, the co-founder of Miniclip, to learn about the website’s origins, its transition to mobile, and whether that feels sort of like the end of an era.

Alongside all of that, he also found the time to talk to Hilmar Pétursson about the blockchain and its uses in video games, although the EVE Online steward would rather you call it ‘digital physics’ or ‘artwork that you can bet on’. 

If that sounds like a pretty loaded up magazine already, and you were worried that perhaps it would be an all-Richie issue after the departure of Chris last month, then fear no more! 

Our new Staff Writer Vince Pavey has talked with Rebecka Coutaz about taking over DICE and what that means for Battlefield going forward. He’s also taken over the When We Made feature, getting Matt Casey and Emma Hall at Jagex to tell him all about developing for RuneScape Mobile. 

In Industry Voices, guest author Maya Rand discusses the credits system in video games, how they should be better, and how she and TheXPlace intend to make it a reality. 

Amiqus’ Liz Prince returns with another Debugging D&I. In this one, she speaks to Sarah Howell from Creative Assembly and Lindsey Shorricks from Dovetail Games about the menopause, and how the games industry can support their teams.

We’ve also included the usual pages on games industry hires and moves, as well as Levelling Up, Rising Star and some choice words from The Final Boss. This month it’s Jeffrey Anderson, the CEO at NCSoft West.

About Vince Pavey

Vince is a writer from the North-East of England who has worked on comics for The Beano and Doctor Who. He likes to play video games and eat good food. Sometimes he does both at the same time, but he probably shouldn’t.

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Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam