THQ defends anti-pre-owned tactics

THQ chief Brian Farrell says the publisher must monetise used games and has called on retail to help.

The outspoken exec says the firm needs to capture more of the value chain, but insists this is not an attack on the High Street.

He told MCV that THQ will help retailers make money from DLC, but the relationship between publishers and stores needs to be more ‘give and take.’

We work with all of our retailers and we understand their business models,” said Farrell. Our point is that we are making these huge investments in project developments, sometimes in licences and marketing, and we need to make sure we capture that value chain.

Retail is now thinking about ways they can participate in DLC and some of these second user charges that we’re doing. We are not trying to push retail aside. We are saying we need to monetise as well because it is our investment. We will work with our retailers but it needs to be more of a give and take.”

Farrell has been outspoken in his views on pre-owned, with the publisher introducing second user charges with its most recent UFC release.

Players who purchased UFC 2010 second-hand would have to pay an additional fee if they wanted to play online. And the exec says the money generated from this activity proves how popular used games are.

What we saw when we did the online charge for the second purchaser of UFC, we found a pretty good attach rate – it confirmed out suspicion that there are a lot of people participating in used games,” he said.

We would like to find a way to reward gamers for purchasing first. We need to think of our customers and not be punitive to people who buy second-hand.”

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).