Ubisoft unveils new Tom Clancy brand

With existing Tom Clancy franchises Splinter Cell, Rainbow Six and Ghost Recon already cemented as firm fan favourites and RTS EndWar on the way, Ubisoft has revealed a fifth addition to its Tom Clancy series – Air Combat.

In possibly the biggest departure from the traditional Clancy stable yet, Air Combat, as the name suggests, will focus on mid-air battling. It will be designed to gently ease players into the action before allowing them to turn off all the piloting assistance for a more realistic experience.

Ubisoft has an unrivalled track record of creating and sustaining new brands,” Ubisoft’s chief creative officer Serge Hascoet stated. Our commitment to refreshing our catalogue with regular introduction of new IP is what keeps gamers coming back for more.

With this new brand we’re redefining the aerial combat genre and extending the Tom Clancy universe to deliver a compelling new action title to next-generation gamers.”

The MD of Ubisoft’s Bucharest studio Sebastien Delen added: We are confident that this new brand will become the new benchmark for flight combat games and will be, like other Tom Clancy based games, an instant online multiplayer hit.

The player will experience all the action and excitement of modern air combat, from intense dog fighting to tactical strikes.”

About MCV Staff

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.