ukgamesjobslive header UK Games Jobs Live Update: August 2022

UK Games Jobs Live Update: August 2022

179 of the 2,284 games industry companies in the UK are currently recruiting for 2,659 different jobs, according to data provided to us by Games Jobs Live. This is an 18% increase over this time last year, emphasising the current employee shortage.

Sumo Digital, Playground Games, PlayStation and Rockstar are on the biggest recruitment drives, with each company looking for over 80 new staff members. 53.4% of roles are based in London or the South-East of England, with only 9% having the potential for employees to work remotely and not relocate.

Producers, game designers and artists are currently the people most sought after by games companies. There has been a slight decrease in the number of vacancies in the UK Games Industry compared to last month, but things in recruitment largely remain stable. 

If you’d like to follow up on the data provided to us by UK since Games Jobs Live in further detail and perhaps even find a new role, you should check out www.gamesjobs.live

About Vince Pavey

Vince is a writer from the North-East of England who has worked on comics for The Beano and Doctor Who. He likes to play video games and eat good food. Sometimes he does both at the same time, but he probably shouldn’t.

Check Also

games [Industry news] Games for Change and Tencent Games expand Raising Good Gamers with new programme to help families navigate positive play in video games

[Industry news] Games for Change and Tencent Games expand Raising Good Gamers with new programme to help families navigate positive play in video games

Games for Change, in partnership with Tencent Games, today announced the launch of a new programme that builds on the Raising Good Gamers initiative, designed to help families engage more confidently with the role video games play in young people’s lives. With 3.3 billion people playing video games worldwide, video gaming is now a central part of everyday life - reinforcing the need for more informed, evidence‑based and balanced dialogue around play.