Videogamer.com changing review policy to remove "wall of text"

One UK consumer games site has revealed plans to change its review policy to offer more bite-sized information to readers.

VideoGamer.com has revealed that starting from its July 22nd review of Pikmin 3 on Wii U the site will shorted its reviews to around 300 words instead of bombarding you with a wall of text”.

There are many reasons for this change, the major one being that when it comes to reviews, many people just want to know a simple thing: is the game good or not,” the site explained.

Hurling thousands of words at you feels like a hangover from the days of magazines and as times change – and as online and mobile continue to shake up how we all consume our media – we feel it’s time to move with them.”

It adds that it will not be reducing its per title content – instead, it will now supplement it with more articles about each title that will focus on elements we believe need to be talked about or highlighted in order to have a true appreciation, or the opposite, for the game in question”.

The reaction amongst games writers on Twitter has been mostly negative, with accusations that the move is a further step in the perceived ‘dumbing down’ of games writing and journalism in general.

This is arguably a harsh appraisal. Readers who want detailed essays about games will still have plenty of options open to them across a range of very good websites. Consumers who simply want to know, on a fundamental level, whether a game is good and worth dropping upwards of 50 on may find this new approach services them very well, however.

About MCV Staff

Check Also

[Industry news] Ludo.ai launches API and MCP beta to bring AI game asset creation into developer workflows

Ludo.ai, the AI game design and production hub, has released the beta of its new API and Model Context Protocol (MCP) integration, giving developers a faster way to generate production-ready game assets without breaking creative flow. The release enables indie developers, content creators and studios to integrate Ludo’s asset creation directly into everyday workflows, from AI assistants and IDEs to custom tools, build systems and automated pipelines.