mcv awards 2022 Voting for the MCV/DEVLEOP Awards is now CLOSED!

Voting for the MCV/DEVLEOP Awards is now CLOSED!

UPDATE: We have now closed the voting for this year’s MCV/DEVELOP Awards. Thanks for all your votes, and we’ll see you on April 28th!

Original Story:

The voting period for this year’s MCV/DEVELOP Awards is almost over! Voting will close at 1pm TODAY.

We’re back and better than ever, and returning to our industry voting system where YOU, loyal MCV/DEVELOP readers, get to pick the winners.

Just head over to the MCV/DEVELOP Awards website to make your choice. Remember, print subscribers of the magazine will either need to enter their subscription numbers (check the wrapper of your latest issue for that – so don’t throw it away when the next issue arrives!) or the email address they used when setting up their subscription. 

Please note, votes for your own game or company, or those you have commercial ties with, will be discounted and your print subscription cancelled. Our moderators will be making random checks on the winning votes in every category.

Tables for the evening are also available to book now, so be sure that you don’t miss out on MCV/DEVELOP’s return to the Brewery after two long years.

For branding and sponsorship opportunities, please contact Alex Boucher at alex.boucher@biz-media.co.uk.

And for a reminder, this year’s shortlist is listed below. Happy voting!

DEVELOPMENT ESSENTIALS

Development Tool of the Year

  • GameMaker Studio
  • Elias Studio 3
  • SyncSketch
  • Unity
  • Unreal Engine
  • Wwise

External Development Partner of the Year

  • Epic Games
  • Keywords Studios
  • Talenthouse Media Foundry
  • PTW
  • Testronic
  • Virtuos

Recruitment Agency of the Year

  • Aardvark Swift
  • Amiqus
  • Haptic
  • InGame
  • OPM
  • Trust in Soda

INNOVATION IN GAMES

Visual Innovation of the Year

  • Alba: A Wildlife Adventure (Ustwo Games)
  • Forza Horizon 5 (Playground Games / Xbox Games Studio)
  • Fracked (nDreams)
  • Röki (Polygon Treehouse / CI Games)
  • Returnal (Climax Studios, Housemarque / Sony Interactive Entertainment)
  • Sable (Shedworks / Raw Fury)

Audio Innovation of the Year

  • Dirt 5 (Codemasters / EA)
  • Forza Horizon 5 (Playground Games / Xbox Games Studio)
  • Returnal (Climax Studios, Housemarque / Sony Interactive Entertainment)
  • Sable (Shedworks / Raw Fury)
  • Sackboy: A Big Adventure (Sumo Digital / Sony Interactive Entertainment)

Gameplay Innovation of the Year

  • Fall Guys: Ultimate Knockout (Mediatonic)
  • Fights in Tight Spaces (Ground Shatter / Mode 7)
  • I Am Fish (Bossa Studios / Curve Games)
  • PowerWash Simulator (FuturLab / Square Enix)
  • Sniper Elite VR (Just Add Water / Rebellion)
  • Tails of Iron (Odd Bug Studio / CI Games)

Narrative Innovation of the Year

  • Death’s Door (Acid Nerve / Devolver Digital)
  • F1 2021 (Codemasters / EA)
  • The Dark Pictures Anthology: House of Ashes (Supermassive Games / Bandai Namco)
  • Lost Words: Beyond the Page (Sketchbook Games / Modus Games)
  • Overboard! (inkle)

OUTSTANDING STUDIOS

Major Studio of the Year

  • Creative Assembly
  • Frontier Developments
  • Rebellion
  • Playground Games
  • Sumo Digital
  • Supermassive Games

Indie Studio of the Year

  • Acid Nerve
  • Bossa Studios
  • Hello Games
  • Shedworks
  • Skyhook Games
  • Ustwo Games

PUBLISHING & PLATFORMS

Major Publisher of the Year

  • Bethesda Softworks
  • EA
  • Xbox Game Studios
  • Nintendo
  • Sony Interactive Entertainment
  • Square Enix

Indie Publisher of the Year

  • Chucklefish
  • Curve Games
  • No More Robots
  • Slitherine
  • Fireshine Games (formerly Sold Out)
  • Wired Productions

Platform of the Year

  • Xbox / Microsoft Store
  • Nintendo / Nintendo eShop
  • Steam
  • Antstream Arcade
  • PlayStation / PS Store
  • Humble Bundle / Humble Store

REACHING AUDIENCES

PR Agency of the Year

  • Bastion
  • Bope PR
  • Dead Good Media
  • Honest PR
  • Indigo Pearl
  • Renaissance

Creative Agency of the Year

  • Diva
  • Fluid
  • Fourth Floor Creative
  • Ichi Worldwide
  • TAKEOFF Studios
  • YRS TRULY

Campaign of the Year

  • The Ascent, Curve Games (Renaissance)
  • Lycanspiracy, Magic: The Gathering (YRS TRULY and Wizards of the Coast)
  • Kiyan Prince, FIFA 21 (EA)
  • PS5 TFL takeover (Diva)
  • Yogscast Jingle Jam (Honest PR)

Media Brand of the Year

  • Eurogamer
  • GAMINGbible
  • IGN UK
  • PCGamesN
  • RKG
  • Video Games Chronicle (VGC)

RETAIL & DISTRIBUTION

Retailer of the Year

  • Amazon
  • Fanatical
  • GAME
  • Green Man Gaming
  • ShopTo

Distributor of the Year

  • CentreSoft
  • Click Entertainment
  • Contact Sales
  • Genba Digital
  • Koch Media
  • Plug In Digital

About Chris Wallace

Chris is a freelancer writer and was MCV/DEVELOP's staff writer from November 2019 until May 2022. He joined the team after graduating from Cardiff University with a Master's degree in Magazine Journalism. He can be found on Twitter at @wallacec42, where he mostly explores his obsession with the Life is Strange series, for which he refuses to apologise.

Check Also

Blog header 2026 IG50 [Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

[Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

UK games charity Into Games has today opened applications for IG50 2026, its annual programme that recognises 50 of the most talented yet-to-be-hired people in UK games from working-class and low-income backgrounds. The announcement comes as Ubisoft joins as the headline sponsor and as Into Games confirms that 11 winners from the previous 2025 cohort have been placed in paid roles in the UK games industry through its Boost placement programme.