Why the Apple of gaming went from World of Warcraft to iPhone games

One of the striking things about Blizzard, the superstar developer behind some of gaming’s biggest hits, including World of Warcraft, Diablo and Starcraft, is how little it actually does.

That’s not to say the company’s employees aren’t constantly at work, although the Kendo lessons taking place on the lawn outside its headquarters in Irvine, California, on the sunny spring day I visit could give that impression.

The HQ is a hive of industry, even if most of that industry is hidden behind doors marked Secret: No Visitors. But that list of smash hits above constitutes fully half of the franchises Blizzard is developing. Those three are stalwarts at the company: World of Warcraft is celebrating its 10th anniversary, Starcraft II is six years old and two expansion packs into its life, and Diablo III is enjoying a second wind as an acclaimed couch co-op game four years after it first launched.

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trop [Industry news] Trophy Games Makes Its Largest Acquisition Ever - and Upgrades Its Outlook

[Industry news] Trophy Games Makes Its Largest Acquisition Ever – and Upgrades Its Outlook

The Danish publicly traded computer game company Trophy Games is acquiring the French game developer Playrion from Paradox Interactive. This is the largest acquisition in Trophy Games' history and will form the foundation for a new series of simulation games. At the same time, the company is raising its revenue expectations for the year to €22.8-€24.1 million . With the acquisition of French Playrion, Trophy Games gains 30 new employees and a new foundation for future growth.