mobile gamingjpg Global gaming industry expected to generate $135bn by end of 2018

Global gaming industry expected to generate $135bn by end of 2018

The global gaming industry is expected to generate $134.9 billion by the end of 2018.

According to market analysts Newzoo (thanks, GI.biz), that’s a 10.9 per cent increase over 2017. 47 per cent of the industry’s revenue is from mobile gaming – that’s up 12.8 per cent on last year, hitting $63.2 billion – and while smartphones hold the biggest share of that at $50 billion (up 14.2 per cent), tablet use is on the rise too, up 7.8 per cent from last year to reach $11.4bn.

The top mobile game by the number of downloads is Helix Jump with 328 million, but the most profitable was Monster Strike, which generated $691 million. Voodoo generated the highest number of downloads from a single publisher.

PC gaming reports mixed results; while it accounts for 25 per cent of the market and hit $33.4bn, up 3.2 per cent year-over-year overall, browser PC gaming is down a considerable 14.8 per cent on last year, coming in at $4.3bn. Boxed/downloadable games, however, saw a modest increase of 6.5 per cent to $29.2bn.

Console gaming, however, had the biggest growth this year, increasing sales by 15.2 per cent YoY to $38.3bn. Sony’s PlayStation dominated the market share, taking 44 per cent of all UK boxed sales. Xbox One lags behind at 31.8 per cent, with Nintendo Switch taking 19.6 per cent. 4.8 per cent consists of Nintendo 3DS, PC, Nintendo Wii, Xbox 360, and others.

For the full stats, check out GI.biz’s 2018 Year In Numbers infographic.

The overall total industry consumer spending on video gaming in the US has reached $9.1 billion in the third quarter of 2018, a year-over-year increase of 24 per cent.

Video game content sales increased 25 per cent to $7.9 billion, with all content categories – including full-game, DLC/microtransactions, subscriptions, and mobile – seeing an increase. Mobile games and digital content for console and portable platforms, in particular, saw the biggest boosts, with Candy Crush Saga, Fortnite, Madden NFL 19, Marvel’s Spider-Man and NBA 2K19 all reported to have had the "most positive impact" on dollar sales in the first half of the fiscal year.

About Vikki Blake

It took 15 years of civil service monotony for Vikki to crack and switch to writing about games. She has since become an experienced reporter and critic working with a number of specialist and mainstream outlets in both the UK and beyond, including Eurogamer, GamesRadar+, IGN, MTV, and Variety.

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).