Develop '09:Leading industry figures look at generating revenue

Advertising in casual games ‘offers no return on investment’

In a session at the Develop Conference 2009, several leading figures in the casual games industry have been questioning the credentials of advertising revenue models.

"Particularly as item payments and transactions take off, advertising is becoming less and less relevant, I think," admitted Dylan Collins, CEO of Jolt.

Following Collin’s point, Bigpoint’s Simon Guild added: "Most buyers of advertising are very prejudiced about placing advertising around games. They are wrong to be so, but still, the advertisements can be small, and distracting."

To read the full story, visit our sister site, CasualGaming.biz.

About MCV Staff

Check Also

lud [Industry news] Ludo.ai Helps Developers Create Game-Ready Textures in Seconds with New AI Tool

[Industry news] Ludo.ai Helps Developers Create Game-Ready Textures in Seconds with New AI Tool

Ludo.ai, the developer’s companion for creating production-ready games assets, today announced its new AI Texture Generator feature, giving game developers a faster way to create seamless static and animated textures for environments, surfaces and props.