Artificial intelligence conference to take place in October at Stanford University

AIIDE 2008 dates announced

Organisers of the Artificial Intelligence and Interactive Entertainment conference (AIIDE) have revealed the dates for this year’s foray into game AI.

Taking place at Stanford University in the heart of Silicon Valley, California between October 22nd and 24th, AIIDE covers the application of artificial intelligence to games and entertainment, featuring talks about new developments in the AI field and experiences in deploying AI in commercial products.

"It’s an exciting time for entertainment AI," said Michael Mateas, conference chair and researcher at the University of California at Santa Cruz.

"We’ve seen many recent games succeed thanks to smart gameplay, interesting interactive characters, and lifelike worlds. AI is at the core of bringing all these elements to life, and AIIDE is where many of these new AI approaches are first presented, and where existing techniques are explored in depth."

More information can be found at the event website.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).