Releasing early and continually evolving is the way for new concepts to grow

‘Being online is a smarter way to make games,’ says GarageGames

Speaking in the second part of their interview with Develop, published today, GarageGames CEO Josh Williams and GG Networks general manager Andy Yang have told us how developing games for immediate online communities can lead to a more organic, iterative production process.

"It’s about taking a more web development type mentality to game development, which is about getting it out there," explained Yang. "The biggest successes on the web – Yahoo, Google – all started with something really simple and expanded it over time, they let their users tell them what was and wasn’t working."

This concept is applicable to games, says Yang, if developers focus on the core experience first, "make it really compelling and then just grow it along the way. It lowers risk, it leads to more innovative things."

GarageGames has structured InstantAction from the developer perspective to provide the metrics required to assess what aspects of a game are and aren’t working, to help the product organically grow into a premium-quality product.

"We do a lot of metrics and analysis on the back-end so we can show you things like ‘this is how many people are playing this level, this is the percentage of people who are completing it, and they’re being turned on or off by this level’," said Williams.

"That means you can really tune your game over time too. When you start thinking about it and adding all that stuff up it’s a great opportunity for developers."

For more on how targeting online communities can change game development, check out part two of our interview here. Part one, which discusses how the site aims to target the left-behind core gamer, can be read here.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).