Simutronicsâ?? platform to power LucasArtsâ?? story-driven MMO

BioWare using HeroEngine for Star Wars: The Old Republic

BioWare is to use Simutronics’ HeroEngine for its forthcoming PC MMO, Star Wars: The Old Republic.

“Our goal was to partner with a platform developer that knows online gaming and virtual world development, and the team at Simutronics has an excellent track record in that respect,” said Gordon Walton, co-studio director at BioWare. “Their HeroEngine was specifically created for building MMOGs and it allows for a great amount of flexibility in the way our entire team collaborates.”

Speaking about the platform, which promises to significantly speed up the MMO development cycle, Simutronics’ CEO and HeroEngine chief designer David Whatley said: “The team at BioWare is creating an incredible experience, and we’re honoured that they’ve selected our tool to help them build this epic world.

“We’ve invested years of experience and our passion for virtual world entertainment into developing HeroEngine, and we’re confident that fans and online gaming enthusiasts alike will be happy with the finished product.”

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).