MMO maker advises North American users to change their passwords

Blizzard’s Battle.net hacked

World of Warcraft-maker Blizzard has become the latest victim of a security breach.

Blizzard CEO Mike Morhaime broke the news yesterday in a security update to users.

Credit card information, billing addresses or real names were not compromised, Morhaime asserts.

The data that was stolen included a list of email addresses for global Battle.net users outside of China.

The answer to the personal security question, and information relating to mobile and dial-in authenticators were also accessed for players on North American servers – which generally includes players from North America, Latin America, Australia, New Zealand and South-East Asia.

Blizzard claims that this information alone is “not enough for anyone to gain access to Battle.net accounts”.
However, it has recommended that players on North American servers change their passwords.

In the coming days, it will be prompting players on North American servers to change their secret questions and answers, and recommend that mobile authenticator users update their authenticator software.

“We take the security of your personal information very seriously, and we are truly sorry that this has happened,” Morhaime said in his statement.

The company has also provided an FAQ to answer user questions about the attack.

Blizzard is the latest in a string of cyber attacks on games companies, commercial businesses and government agencies that have taken place this year.

About MCV Staff

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.