Hilmar Pétursson sees virtual reality as a ‘ten-year plan’, with the latter five years heralding ‘rapid expansion like we've never seen before’

CCP CEO: ‘The first five years of VR will be very slow, then very chaotic’

The head of EVE Online developer CCP has outlined his predictions for the slow rise of virtual reality to a mainstream medium.

Speaking to Polygon, CEO Hilmar Pétursson explained that the studio’s launch of VR dogfighting title EVE Valkyrie for the Oculus Rift, HTC Vive and PlayStation VR and Gunjack for the mobile Gear VR headset marked the beginning of a ‘ten-year plan’.

This decade would be split into two distinct phases of VR acceptance, he added: chaos and ascension.

"We have taken the view that the first five years are going to be very slow and they’re going to be very chaotic, and a lot of things are going to change and a lot of things are going to fail,” Pétursson forecasted.

“But, in the second five years, then we’re going to see a rapid expansion like we’ve never seen before. But it’s going to take five years from this year to sort itself out."

Pétursson also suggested that the notion of 2016 as the ‘year of VR’ due to the launch of multiple devices was a misnomer, and advised studios to prepare for upcoming ‘madness’, rather than expecting an easy ride following the headsets’ release.

"Is there a lot of hardware?” he asked. “It’s all based on what people are expecting, and I’ve seen people are expecting a lot of hardware this year, but we never expected that.

"We had the expectation of the first five years of VR are going to be madness, and we’re going to structure ourselves to find success in that madness."

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).