New website offers studios the chance to buy IP from aspiring devs in closed-auctions

Code Bar to connect student devs with investors

The University of Abertay has set up a new Code Bar to help connect student developers with investors.

Launched today, the project has been established with support from the Intellectual Property Office to help offer easier access to projects created by students at the educational institution.

Games on the website can be downloaded by studios and investors, who can then purchase the rights to the titles for a one-off fee at a closed auction if they deem it has enough commercial potential.

Abertay said the Code Bar was created to unlock and promote “valuable IP” created by its students and Dare to be Digital contestants to the entire industry.

“The Code Bar takes a very different approach to bringing promising new student games out to the market,” said Dynamo Games founder Brian McNicoll, who helped set up the project.

“There are so many games created by students at Abertay University, and on Dare to be Digital, that could be developed further by the right company.

“We’re looking to unlock promising, hidden intellectual property – giving games companies new creative ideas to develop into full products, paying students for successful sales of their exceptional work, and hopefully bringing more innovative games to market.”

Games on the website are also available for educational use on an evaluation-only basis to give student developers an insight into how a project was created.

Visit the official website for more information.

About MCV Staff

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.