Danish studio to use Kynogon's AI tool in new next-gen engine.

Deadline Games chooses Kynapse

Copenhagen-based developer Deadline Games has signed up to use Kynogon’s Kynapse middleware.

The AI tool will be used for the artificial intelligence solution in the studio’s proprietory next-gen engine, called Kapow.

Previously, the company produced Total Overdose and Chili Con Carnage for Eidos.

“We were looking for a solution for AI for inclusion into the second generation of our Kapow engine that will form the basis of our production for all of our next-gen titles." explained Per Kyed Laursen, production manager at Deadline Games.

"We found that the combination of functionalities and tools, the quality and responsiveness of the technical support, the overall performance and hardware acceleration for next-gen platforms made Kynapse the obvious choice for our AI needs.”

Pierre Pontevia, CEO of Kynogon, added: “Deadline Games have shown their commitment to making games that have solid technology and that are great fun to play, and we look forward to working with them on their future projects."

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).