Competition deadlines helped drive on creation of Faster Than Light, says Subset Games dev

Dev contests ‘a huge motivator’ for development

Entering numerous game competitions helped spur on the development of indie title and Kickstarter funded project Faster Than Light, says Subset Games’ Matthew Davis.

Speaking to Gamasutra, the indie dev who forms half of the game’s two-man team, said he had previously been happy to sit in his apartment and program, but that entering competitions and meeting deadlines became a huge driver for continued development.

Davis added that with deadlines constantly coming every three-to-four months for entry into various competitions, the developers were forced into creating a playable game to help ensure they could gain as much publicity as possible, and stated these were of “huge benefit” to FTL.

“The deadline of people wanting to play this game, and ultimately judge this game, was the motivation to get this into something playable,” he said.

“These deadlines would come up every three-to-four months, reminding you that it has to be a balanced, functioning game that people can play. That was important for us because we don’t have marketers or publishers telling us we have to do anything.

“The publicity came even if you weren’t nominated. Most of these have 300 judges playing the game. And even if we weren’t nominated, we’d have people mail us and say ‘Hey, I played that game and I’d like to talk to you about it.’”

Faster Than Light is a strategy title where users take the role of the captain of a spaceship, and must guide their crew through various systems while defeating enemies and upgrading their ship.

FTL successfully completed its Kickstarter campaign on April 1st, raising more than $200,000 from 9,818 contributors, smashing its goal of just $10,000.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).