Key developers around the world sign up to use casual-centric version of popular game engine

Emergent toasts Gamebryo Casual uptake

Just two months after its introduction, the Gamebryo Casual engine has already been licensed by a number of key global studios according to vendor Emergent.

Gamebryo Casual introduces the same production software, design tools and support in the usual Gamebroy release but in a package that meets the limited budgets, timelines and high expectations of casual game developers.

Already, games for PSN, XBLA, WiiWare and the PC are in development using the engine. Licensing developers of the tech include 51.com; Digital Embryo; DIGITALIC; Hidden Path; Stickmen and Wideload Games.

“There is a wealth of untapped creativity in this industry that has been hindered by skyrocketing development costs of traditional retail releases and the limited capabilities of casual game technology,” said Katie Morgan, VP of sales and marketing, Emergent Game Technologies.

“Gamebryo Casual lets us nurture developer talent around the world by giving them the means to bring their big ideas and full featured gameplay to the short format at a reasonable price.”

Gamebryo Casual also boasts the same partner integrations as its triple-A game brother engine, with connections to the likes of AudioKinetic’s Wwise, Allegorithmic’s ProFX and Scaleform’s GFx.

About MCV Staff

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.