Dutch game studio to port its audio middleware

Engine revs up for Wii development

Netherlands-based developer Engine Software has become a licensed Wii developer, their seventh consecutive development license for Nintendo platforms.

The studio has no titles currently in development for the Wii, but claims it will be evaluating possibilities for both retail and digitally-distributed Wii Software games. It is, however, in the process of recreating its Music & Sound Replayer audio middleware for the console.

Ruud van de Moosdyk, VP of Development at Engine Software: “We are very happy to have acquired the Wii Licensed Developer status, as this will open up new creative opportunities for our team, as well as new business opportunities for our company. In the last few months many of our clients have already inquired whether or not we support Wii development, so demand for developers is high.”

About MCV Staff

Check Also

Atelico AI Engine logo [Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games

[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games

Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.