Dene Carter moved on to regain the ownership of his work

Fable II lead designer explains Lionhead departure

Fable II lead designer Dene Carter left Lionhead on amicable terms because, as the Fable studio grew in size and relevance, he felt his own creative control was being diminished.

And in his exclusive interview with Develop, Carter reveals why he chose to go it alone and set up his own iPhone studio, Fluttermind.

“For me, it was the ever-increasing sense of distance between my design work and actual craft that goes into making a game,” he said.

Carter revealed that his salary has halved by going solo, and is well aware that the move may appear like a backwards-step when etched onto his CV.

“But, when you become frustrated by something, some segment of the industry, you can either complain and remain sat where you are, or try and do something about it,” he said.

“The reason I got into this industry when I was 15 back in 1985 was because I felt that computers offered a genuinely new space to explore, define and interact with; an unparalleled ability to make things.

“Over the years, as teams got bigger and everyone began to specialise, I slowly began to feel more and more remote from the actual work I loved. In modern teams, the time from idea to reality is frequently months or even years. My metabolism isn’t geared toward patience.

“For me, breaking away was a chance to relieve the building frustration and have complete creative control over every aspect of a project, from design to art to music.”

Go here to read Develop’s full interview with Carter

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).