Earlier this week French team Nevrax said it would go into receivership this month, but players of its MMO Ryzom are hoping to buy the game and start developing it themselves if the plug is pulled.

Fans bid to save closing Nevrax’s Ryzom world

In a report on BBC News, founders of the Free Ryzom Campaign have outlined plans to buy the game from Nevrax, taking the source code and then opening up subscriptions for free. The fans will then write their own parts of the game and invite everyone to contribute to its onward development as an MMO.

"The game won’t change, it’s more the way people will use it," explained Xavier Antoviaque, a founder of the campaign and former Nevrax employee. "Rather than just consuming the game, everyone will be able to contribute to it."

The first Ryzom game was released in 2004, but in late November Nevrax said that the company would be going into receivership, although the reasons for its bankruptcy are unknown.

A ruling set to take place on December 4th by a judge and the company’s liquidators will work out if the MMO itself can be run by a seperate corporation – Nevrax’s announced intention. If it is deemed unfeasible, the Free Ryzom team hope to step up. They hope to be able to buy the source code and other assets for 10,000 Euros, although Antoviaque told the BBC that they may have to pay over 100,000 Euros should other suitors make a bid, too.

About MCV Staff

Check Also

ent [Industry news] Entity raises €5 million in seed funding to bring console-quality games to the ‘New Web’

[Industry news] Entity raises €5 million in seed funding to bring console-quality games to the ‘New Web’

Entity, a new Irish gaming distribution startup, today announced it has completed a €5 million seed round for its next-generation gaming platform which is set to launch in early 2027. Entity has embraced the latest breakthrough web technology to create the home of console-quality games for the “new web” era.  Entity is effectively replacing the need for a dedicated gaming device such as the console or PC for most games: Bringing, for the first time, instant and social game play experiences to the largest global game playing audience without the friction of downloads or installs. Entity delivers a true click and play experience for games players, anytime, anywhere and on any modern browser