A look at the Earth No More development studio

Finland focus: Recoil Games

Our special report on the Finnish games industry continues today with a look at a developer already courting enthusiastic attention from gamers for its work on Earth No More.

Recoil Games

Location: Helsinki
Headcount: 30
Brands: Earth No More
Specialty: Console/PC games

Recoil is currently working on Earth No More, which was recently embroiled in a lawsuit that had sadly silenced the studio. However, now the developer is talking about the game again, on which it is working with 3D Realms’ offshoot IP factory Radar Group.

A benefactor of the various Finnish and EU grants, details about Earth No More are still relatively sparse, but the game is nevertheless looking increasingly impressive.

A visit to Recoil does offer an interesting insight into the inner workings of Finnish developers. Typical of most studios that have opened their doors to Develop in Finland, the office is silent, with heads buried in computers. “We like to work in silence here,” says Samuli Syvähuoko. “It’s just the way things are done.

“We also believe very strongly in avoiding crunch. We don’t let people do that here that much. Sometimes, but only if it is really important. In Finland staff are given five weeks of holidays and other vacations on top of that, and we’ll always respect that. So when people are here, they work. And hiring is a vigorous process, as you can’t fire people in Finland.”

Recoil continues to work on Earth No More, complete with its internally-developed renderer, and a currently confidential game engine – more is expected to emerge in the coming weeks.

www.recoilgames.com

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).