LightSpeed licensees can now integrate sky and cloud rendering tools

Gamebryo expands with Sundog sky and cloud tools

Licensed users of Gamebryo’s LightSpeed engine can now integrate Sundog Software’s sky and 3D cloud middleware.

Sundog’s SilverLining SDK brings what the firm terms as “physically realistic skies, clouds, lighting, and precipitation effects”.

The SDK will ask developers for times of day and weather conditions to which the middleware produces an appropriate render of sky, clouds, and weather effects within their application automatically. The effects are said to achieve a natural impression by scattering of sunlight and moonlight through the atmosphere.

The newest integration to LightSpeed is likely to be Emergent’s last licence partnership of the year; twelve months which saw the engine expand fast with integration of technologies such as Autodesk 3ds Max 2010, Maya 2010, Direct3D 11, Mixamo animation tech, Digital molecular Matter, Xaitment AI and PhysX.

”The SilverLining integration provides a seamless authoring experience within the LightSpeed workflow,” said Emergent Game Technologies’ Katie Morgan.

“From rapid content creation with the custom entity library to real-time interaction with SilverLining elements within the Worldbuilder editor, users will quickly appreciate the speed at which they can create dramatic results for outdoor environments.”

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).