Modo 401 used for characters and weapons on Red Orchestra sequel.

GDC: Tripwire uses Luxology modelling software

Modo 401, the latest modeling, painting and rendering software from independent tech company Luxology, is to be used on Red Orchestra: Heroes of Stalingrad from Tripwire Interactive.

The Modo line has been updated regularly since its original release in September 2004, with the 401 update coming out in June of last year.

The Red Orchestra: Heroes of Stalingrad project is being built on Epic Games’ Unreal Engine 3, and is said will be a multiplayer PC FPS.

"Modo has proven to be essential in our art pipeline; its grid snapping and alignment tools are very handy in blocking out levels and creating modular pieces for the in-game environment," said Tripwire Interactive art director David Hensley.

"The end result was that we were able to create a game that was feature-rich and visually compelling. I can’t imagine life making video games without modo on my computer," he added.

Modo combines with most other off-the-shelf software applications such as ZBrush, 3ds Max and Photoshop.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).