The Borderlands team on art direction with Epic's tech

Gearbox Software talks Unreal Engine 3

Speaking in today’s feature on Unreal Engine 3’s role in the development of Borderlands, Gearbox Software’s president Randy Pitchford has been addressing how the Epic tech contributed towards the game’s unique style.

“Unreal Engine 3 is a great platform for the art direction because it supports so many great features for the kinds of materials we want to render,” said Pitchford.

“It’s also extensible," he added. "Our engineers have added to and extended the engine’s rendering features to make lighting and shading changes necessary for this distinctive look. We’ve been able to do this and remain compatible with the Unreal Engine 3 code base and accept new upgrades as they come, both from within Gearbox and from Epic, who are constantly improving the technology.”

To read the full feature, which takes a look at how the Borderland’s team strived to make a game that looked and felt like its original concept art, click here.

About MCV Staff

Check Also

Facetune 16 07 2026 19 05 47 [Event news] Games Industry Specialist Stevie Ward Announced as Host for the Women in Games Awards

[Event news] Games Industry Specialist Stevie Ward Announced as Host for the Women in Games Awards

The MCV/Develop Women in Games Awards is thrilled to announce that games industry specialist and voice actor Stevie Ward will host this year’s upcoming ceremony on September 24th.