Develop Conference: Simon Oliver explains why his studio went from iOS to console

Handcircus on the freedom of distribution

Simon Oliver from Handcircus took to the stage at the Develop Conference today to talk about the company’s experience working on iPhone games like Rolando, and its upcoming title Okabu.

Having started in the games industry by making Flash and Shockwave games, he also made game installations for museums and exhibitions, as well as educational games.

He was inspired by games like World of Goo and Braid to start developing his own ideas.

"You don’t need permission to make games, or to distribute them in most cases," he said. "The freedom to distribute is just awesome. It’s so global, so immediate and it’s free."

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