Develop 2010: Simon Oliver on the developer/publisher relationship

Handcircus: We didnâ??t care for publishers

Speaking at the Develop Conference in Brighton today, Handcircus’ Simon Oliver talked of a lack of faith in publishers that he held until the development of Rolando.

“I saw them as bad; I had no interest in working with them. I thought that they were only put on this earth to stifle creativity,” he laughed.

“But the process of working with ngmoco really helped. They handled a lot of things that I had no experience in at all, like localisation and the QA process."

Elsewhere Oliver hailed the indie games development scene as a playground of freedom and exciting distribution options.

“The thing for me about indie games is the freedom, the freedom of distribution. You can put a flash game online and distribute it straight away,” he said.

“Compared to traditional distribution it’s a whole different world. Indie games are like a bouncy castle, and nobody is king of the bouncy castle.”

About MCV Staff

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.