Develop 2010: Simon Oliver on the developer/publisher relationship

Handcircus: We didnâ??t care for publishers

Speaking at the Develop Conference in Brighton today, Handcircus’ Simon Oliver talked of a lack of faith in publishers that he held until the development of Rolando.

“I saw them as bad; I had no interest in working with them. I thought that they were only put on this earth to stifle creativity,” he laughed.

“But the process of working with ngmoco really helped. They handled a lot of things that I had no experience in at all, like localisation and the QA process."

Elsewhere Oliver hailed the indie games development scene as a playground of freedom and exciting distribution options.

“The thing for me about indie games is the freedom, the freedom of distribution. You can put a flash game online and distribute it straight away,” he said.

“Compared to traditional distribution it’s a whole different world. Indie games are like a bouncy castle, and nobody is king of the bouncy castle.”

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