Carnival Games uses Irish companyâ??s middleware

Havok toasts physics-heavy Wii title

Havok has been celebrating the use of its tech in another Wii title.

Carnival Games uses the physics middleware to accurately model more than 25 carnival-style games for single and multiple players.

“The Havok physics engine in Carnival Games doesn’t just make things look good – it’s an essential part of game play,” said co-developers Harley Howe and Pat Wilkinson of Cat Daddy Games.

“Havok’s rigid body dynamics, including collision detection, allow us to build experiences for the player that are as realistic and fun as possible. Things like bottles collapsing and falling in the Milk Bottle Throw, and bowling balls spinning and rolling in Bowler Coaster, all leverage rigid body dynamics.”

David O’Meara, CEO of Havok, added: “The team at Cat Daddy Games has cool physics in this fun game, creating realistic opportunities for the player to take full advantage of the capabilities of the Wii Remote.

“As a licensed Wii third party provider, we are delighted at the opportunity to showcase the benefits of the use of physics in gaming to another genre of games.”

About MCV Staff

Check Also

asd 2 [Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice

[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice

Gaming is becoming increasingly digital. But that doesn’t mean consumer choice is disappearing with the disc. If anything, as digital becomes the default, players are becoming more demanding about how, where and on what terms they buy.