Eidos-owned studio to use NaturalMotion animation middleware on new game

IO signs Morpheme to fill toolchain gap

Copenhagen’s IO Interactive is integrating NaturalMotion’s Morpheme animation tool into its game development pipeline and will be using it to create assets for an upcoming undisclosed title.

“We chose morpheme as our animation engine because we really liked the visual editor in morpheme:connect,” said Steffen Toksvig, CTO at IO Interactive.

“We had a great experience with NaturalMotion’s support during our evaluation period and this experience continues to be an ongoing asset. We believe morpheme is a great fit for our animation pipeline.”

Andy Payne, NaturalMotion’s VP of sales, Europe, added: “Apart from creating massive commercial successes, IO Interactive is constantly pushing the limits of game design and development and we are extremely proud that they have chosen morpheme as their animation engine.”

About MCV Staff

Check Also

5aade3d917f7bec1b12d6a22ba45d8a5 [Event news] Develop:Brighton - 4J Studios announced as second keynote

[Event news] Develop:Brighton – 4J Studios announced as second keynote

The second keynote for this year’s Develop:Brighton has been announced, with 4J Studios’ Chris van der Kuyl & Joseph Garrett taking to the stage to present Powered By Players: Reforjing 4J Studios.