Majesco pulls out of physical retail

Publisher Majesco has decided to exit physical retail and instead is focusing its efforts on the digital download market.

That’s according to a public letter to shareholders from CEO and co-founder Jesse Sutton.

In its efforts to focus on the digital market, the firm has also dramatically reduced its headcount. Majesco now just has five full-time employees.

Its upcoming titles include Glue, and A Boy and His Blob.

In addition, the firm predicts it will break even in future quarters. For the last quarter, the firm has $8.5m in cash, as well as $9m in escrow.

We have taken significant steps to repurpose our assets and significantly reduce our liabilities that were established solely to support our presence as a distributor of retail games for systems sold by Microsoft, Sony and others,” Sutton said.

Now that we have elected to exit from that channel, these liabilities and the costs associated with retail products have diminished.”

The firm has been in trouble for some time. At the start of 2014, the firm reported a significant decline in annual revenue, and planned a reverse stock split to avoid delisting. Then at the end of last year, the firm announced that its future was in doubt.

The company says it is confident in its restructure, although it’s to be seen what it can in the competitive digital marketplace with just five full-time staff.

About MCV Staff

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.