Learn how to create and implement AI for your game

Making game ready AI with Unreal Engine 4

In this multi-part series of tutorials, Epic’s Ian Shadden and Alexander Paschall discuss how to create clever AI in your game with Unreal Engine 4.

Part one shows you how to use all of the relevant systems and features (Behavior Trees, EQS, Navigation Meshes, AnimBlueprints, AnimMontages, and more) to design, create, and optimise AI for use in a game environment, with all of the requirements and restrictions that go along with that.

Part two meanwhile extends on the hunger functionality implemented previously by creating a generic system to add new ‘needs’ with associated behavior.

For more information on the game engine visit the Unreal Engine 4 website.

Enjoy!

Got a game development tutorial you’d like to share on Develop? Contact James Batchelor at jbatchelor@nbmedia.com to get involved.

You can view more game development tutorials here.

About MCV Staff

Check Also

mi [Event news] The First Guild Wars Card Battler Coming to PC and Mobile

[Event news] The First Guild Wars Card Battler Coming to PC and Mobile

The beloved fantasy franchise Guild Wars expands into new territory with the announcement of a brand new free-to-play digital collectible card game (CCG), Mistbound. Officially licensed by ArenaNet, developed by NC, and globally published by bilibili, Mistbound marks the first CCG spin-off set within the Guild Wars universe. Designed around new multi-directional card movement mechanics, Mistbound aims to bring new energy to the traditional CCG universe and honor the legacy of Guild Wars for players.