Tools will still be available to third-party developers

Microsoft buys Havok from Intel

Microsoft has acquired 3D physics and game engine outfit Havok from Intel.

The computing firm said it would continue to license Havok’s tools to third-party developers. It also sees it as a key addition to its own tools and services that include DirectX 12, Visual Studio and Azure.

Havok’s middleware include Physics, Destruction, Cloth, AI, Animation Studio, Script and the Vision Engine. Most recently it launched Havok FX, designed to bring enhanced levels of detail and physics to particle effects.

Its tech has been used in game series such as Halo, Assassin’s Creed, Call of Duty, Destiny, Dark Souls and The Elder Scrolls.

It is currently unclear whether licence terms will be changed for third-party developers and publishers. Develop has reached out for comment.

About MCV Staff

Check Also

store page background 1 [Industry news] After 10 Years of Development, Space Haven Officially Launches into V1.0

[Industry news] After 10 Years of Development, Space Haven Officially Launches into V1.0

Indie developer Bugbyte Ltd has celebrated the full V1.0 launch of Space Haven, the deep spaceship colony simulation developed over the past decade by a three-person team based in Finland. After years of development, community feedback, and continuous expansion throughout Steam Early Access, Space Haven is now available in its complete form on PC via Steam.