Compatibility software engineer details how breakthrough was made

Minecraft maestro builds worlds with Kinect hack

A compatibility software engineer has managed to port an image taken from Kinect into the PC world-building game Minecraft.

Nathan Viniconis explained on his personal blog how developers could utilise depth camera on Kinect and repurpose the data as a full 3D object within Minecraft’s block-built environments.

Viniconis’s day job has no doubt helped the developer achieve this standout feat. He currently works for DataViz, a company specialising in software compatibility across a variety of platforms including iPhone, Android, BlackBerry, Java, Linux, Windows and Macintosh.

He detailed on his blog a step-by-step process for others to achieve the Minecraft-Kinect effect.

The resulting images represent a new breakthrough in the ongoing Kinect-hack scene that has made rapid progress in the sprit of discovery and one-upmanship.

Developers have so far used Microsoft’s motion-sensing controller to build an eclectic range of applications, from augmented reality devices, to a humanoid robot control system, to a virtual mouse controller, to a Minority Report-esque photo viewer.

Microsoft and Rare have both declined to comment on Kinect hacks when approached by Develop.

Many more developments can be found here.

About MCV Staff

Check Also

dave30000 [Industry news] DAVE THE DIVER Surpasses 10 Million Sales Worldwide

[Industry news] DAVE THE DIVER Surpasses 10 Million Sales Worldwide

Mintrocket is delighted to announce that DAVE THE DIVER has surpassed 10 million sales across all platforms (PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and mobile) since its initial early access launch in October 2022.