Compatibility software engineer details how breakthrough was made

Minecraft maestro builds worlds with Kinect hack

A compatibility software engineer has managed to port an image taken from Kinect into the PC world-building game Minecraft.

Nathan Viniconis explained on his personal blog how developers could utilise depth camera on Kinect and repurpose the data as a full 3D object within Minecraft’s block-built environments.

Viniconis’s day job has no doubt helped the developer achieve this standout feat. He currently works for DataViz, a company specialising in software compatibility across a variety of platforms including iPhone, Android, BlackBerry, Java, Linux, Windows and Macintosh.

He detailed on his blog a step-by-step process for others to achieve the Minecraft-Kinect effect.

The resulting images represent a new breakthrough in the ongoing Kinect-hack scene that has made rapid progress in the sprit of discovery and one-upmanship.

Developers have so far used Microsoft’s motion-sensing controller to build an eclectic range of applications, from augmented reality devices, to a humanoid robot control system, to a virtual mouse controller, to a Minority Report-esque photo viewer.

Microsoft and Rare have both declined to comment on Kinect hacks when approached by Develop.

Many more developments can be found here.

About MCV Staff

Check Also

Gamescom 2026 PR OPT 1 [Industry news] ZBD Launches Complete Payments Stack Built for Games

[Industry news] ZBD Launches Complete Payments Stack Built for Games

ZBD, the money layer for games, today introduces a full platform of embedded financial infrastructure that powers the money lifecycle in games: money in, money through, and money out. The pioneering technology enables money to flow into games, move through them as users earn and transact, and be paid out to players and creators in exchange for the value they create, equipping ZBD to cater fully to PC and console titles following its extensive success in mobile games.