Independent studio, founded by a former LucasArts director, plans to use the Vision Game Engine for several projects

MunkyFun â??confidentâ?? in licensing Trinigyâ??s Vision engine

San Francisco-based indie outfit MunkyFun has licensed the Trinigy Vision Game Engine 7 for several planned titles.

MunkyFun, founded by Nick Pavis – former Director of Game Technology at LucasArts – is known to have delivered two iPhone games to the market; Ivory Tiles and Shift, while the firm stated in a press release that “in addition to long term Gen 3 projects, MunkyFun also develops short term, secondary products.”

The studio will join a growing number of companies, such as Ubisoft and Take-Two, who have licensed Trinigy’s game engine.

“After evaluating a number of commercial engines we were confident in our decision to license Trinigy’s Vision Engine,” said Pavis.

“During an extensive evaluation we found a robust, mature toolset and development environment enabling our team to quickly test our ideas and make changes in real-time, he added.

MunkyFun did not disclose any details on its planned projects

About MCV Staff

Check Also

hum [Industry news] Human Fall Flat Celebrates 10 Year Anniversary Alongside 60 Million Players

[Industry news] Human Fall Flat Celebrates 10 Year Anniversary Alongside 60 Million Players

Developer No Brakes Games and publisher Curve Games are today celebrating the 10 year anniversary of beloved physics platformer Human Fall Flat with the launch of a special celebratory anniversary level available for free on PC today. Packed with nostalgia and hidden secrets, the new level invites players to relive iconic moments and classic environments from the game.