Further delays for crowd-funded RPG as studio focuses on polish

Obsidian delays Pillars of Eternity to 2015

Pillars of Eternity, the crowdfunded RPG by Obsidian Entertainment, is going to miss its 2014 release date.

This isn’t the first time that the game has been pushed back. When it was first Kickstarted – under the name Project Eternity – Pillars of Eternity was set for an April 2014 release. But after the title made over three times its $1.1m goal, the concept was expanded upon and subsequently delayed.

The title’s more recent delay was revealed by one of developers at Obsidian on the Pillars of Eternity forums.

“To incorporate as much feedback as possible, polish every nook and cranny of the game, and make sure we don’t ship a buggy game, Obsidian has decided to push the game’s release into early next year,” they said.

MCV has the full story.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).