An inside look at the work that went into making the recently released RTS look so good

Optimising Total War: Shogun 2

Today Develop has published a special coding masterclass that looks at the graphics optimisation is Creative Assembly’s ambitious RTS Total War: Shogun 2.

Written by the studio’s technical director Richard Broadhurst, the piece looks at working with the game’s new deferred renderer. It also provides a fascinating insight into a day at Creative Assembly.

"Total War: Shogun 2 has a completely new deferred renderer with DX11 support added and many rendering system changes," explains Broadhurst. "With all the new features, we were left to optimise the new systems for all of our existing customers using DX9."

Click here to read the full feature.

About MCV Staff

Check Also

Itch 630 x 500 [Screen Time] Feed the AI

[Screen Time] Feed the AI

Feed the AI. Collect data. Unlock upgrades. Watch the algorithm grow beyond your control. An active incremental where you feed an evolving AI with data and shape what it becomes. Will it save the world… or take it over?