An inside look at the work that went into making the recently released RTS look so good

Optimising Total War: Shogun 2

Today Develop has published a special coding masterclass that looks at the graphics optimisation is Creative Assembly’s ambitious RTS Total War: Shogun 2.

Written by the studio’s technical director Richard Broadhurst, the piece looks at working with the game’s new deferred renderer. It also provides a fascinating insight into a day at Creative Assembly.

"Total War: Shogun 2 has a completely new deferred renderer with DX11 support added and many rendering system changes," explains Broadhurst. "With all the new features, we were left to optimise the new systems for all of our existing customers using DX9."

Click here to read the full feature.

About MCV Staff

Check Also

asd 2 [Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice

[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice

Gaming is becoming increasingly digital. But that doesn’t mean consumer choice is disappearing with the disc. If anything, as digital becomes the default, players are becoming more demanding about how, where and on what terms they buy.