GDC Europe: Company president Mike Capps says the PC has again become a primary target
Read More »Orcs must live
How does a studio move from a longstanding franchise to a new IP? Robot Entertainment
Read More »Minecraft launches for Android
'Pocket edition' of popular indie game is timed exclusive to Xperia Play before wider roll-out
Read More »OnLive: Our dev revenue split is 60/40
GDC Europe: 40 per cent cut 'fair and competitive'
Read More »PopCap: Leveraging EA IP ‘would make sense’
GDC Europe: Casual gaming giant may look to cross-brand its titles with the intellectual property of its new owner
Read More »Wooga’s five rules for game loop success
GDC Europe: Social gaming specialist on why 'smart depth' will make your studio a Facebook giant
Read More »Game development’s rising stars named
Dare to be Digital winner says the contest 'has made me realise I have the ability as an artist and as a leader to deliver'
Read More »Codemasters announces F1 Online: The Game
UK studio to release Facebook title to support its F1 brand
Read More »Id’s Rage to be Steamworks PC release
Bethesda confirms PC version of upcoming title to be Steamworks specific
Read More »Jagex: You should listen to trolls
There is part of the community you’ll never be able to please,” says Mark Gerhard, the CEO of one of Britain’s most successful games studios. His company, Jagex, has become an elite force in the UK. That’s mainly due to flagship MMO Runescape – launched in 2001 – that Jagex …
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