MIGS 2010: A blend of indie and commercial studio models is the secret to better games, argues World of Goo creator
Read More »Crafty devs making money from non-game apps
British mobile studio Tag Games sends â??lifestyleâ?? app to top of charts
Read More »Emergent calls off major Krome deal
Key partnership breaks down as Krome recovers from vast staff cuts
Read More »Develop increases online and print reach again
Another standout month for Europe's developer-targeted site and magazine
Read More »MP debate: UK game tax breaks
Read in full yesterday's Commons debate on the introduction of game tax breaks
Read More »Evolve early bird deadline draws near
Book before Wednesday 10th Nov for ticket discount
Read More »Krome: We’re still alive
CEO of collapsed studio breaks silence
Read More »Ontario: The studios
Develop looks at four development outfits driving the region forward
Read More »Why indies should make Facebook games
MIGS 2010: Playdom's Scott Jon Siegel on the gap in the social gaming market
Read More »Should Kinect UI be standardised?
MIGS 2010: Harmonix's Ryan Challinor thinks so, as he details the studio's rulebook for gestural UI design
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