While Alan Wake, Assassinâ??s Creed and Splinter Cell devs will offer expert development insight
Read More »Special summer offer on Develop Jobs Board
Individual postings just £50 each until the end of June
Read More »In-game ad spending will hit $1bn by 2014
Analyst report states that gaming's growing market is â??impossible for brands to ignoreâ?
Read More »Industry comes clean on crunch
98 per cent not paid official overtime despite average crunch of ten to 15 hours per week
Read More »Burn out: The Develop Quality of Life survey
Itâ??s been almost five years since EA_spouse first cast the games industryâ??s working practices into the spotlight, but how have things changed since then?
Read More »Nintendo touts the casual/hardcore mix
â??For every Carnival Games there is a BioShock and for every Wii Fit there is a Resident Evil 5â?
Read More »Vicon adds bleeding-edge mo-cap tech to Eastern hub
Updated Rig of 24 powerful Vicon T160 cameras set up at Digicinemaâ??s new CG animation studio in Poland
Read More »Sounds like a good event
John Broomhall talks to Sony Computer Entertainment Europeâ??s Michael Kelly about the current state of game audio and the Audio Engineering Societyâ??s new involvement in the fieldâ?¦
Read More »Blur dev doubts the allure of online leaderboards
â??I don't think the majority of people really care about being number one in the world.â?
Read More »Interview: Kromeâ??s Robert Walsh
As one of the largest independent developers in the world, now with over 400 staff, it’s quite common to see Australian indie Krome Studios working on two completely different projects at the same time. The company – dissected by its Brisbane, Adelaide and Melbourne offices – is currently finishing up …
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